- Type:#article
- Year read:#read2022
- Subject:
- Bibtex: @wurman2022
- Bibliography: Wurman, P. R., Barrett, S., Kawamoto, K., MacGlashan, J., Subramanian, K., Walsh, T. J., Capobianco, R., Devlic, A., Eckert, F., Fuchs, F., Gilpin, L., Khandelwal, P., Kompella, V., Lin, H., MacAlpine, P., Oller, D., Seno, T., Sherstan, C., Thomure, M. D., … Kitano, H. (2022). Outracing champion Gran Turismo drivers with deep reinforcement learning. Nature, 602(7896), 223–228. https://doi.org/10.1038/s41586-021-04357-7
Example citation
Key takeaways
- They trained an AI to not just race competitively, but to also follow the unofficial rules of sportsmanship.
- Deep reinforcement learning
- Two dimensions of control: accelerate/brake and steering left/right
This is an interesting contrast to If you only care about the binary outcome (win or loss) you dont have to win by a large margin like in Go, because here they wanted to place many cars near the top and also adhere to the game’s unofficial sportsmanship rules.